Monday, April 1, 2013

UI Designs

Interesting few assignments the last while, with a brief given on a specific game and theme which you then had to design the UI for the games.  Here are a few completed designs that I did, showing examples of the UI for the Game Boy with a 4 colour palette restriction and the Nintendo DS with full colour palette options. 
Resolution for both UIs were really limited so it was interesting to try and work within those limitations.  I went for a really simple approach with the Game Boy as I wanted to keep it clean and bold.  The intention was to ensure it was clear and easy to use and navigate around.  Going back over it now I'd probably try out more pixels to give depth to the font but overall I was happy to hand up what I did.
Crow Hero - UI by Hilbo
Fairytale Snap - UI by Hilbo

Fairytale Snap - UI by Hilbo
 The Fairytale snap design was focused on a target group of young girls, so the bright colours and inviting fairytale ideals of a castle and unicorn were the key focus.  As the brief included a reference to Princesses and Little Red Riding hood, it made sense to include the castle in the background.

Space Snap - UI by Hilbo

Space Snap - UI by Hilbo
For this version, the aim was to design a snap game that would appeal to young boys, so the colour palette became more primary in colour and retained a strong hue throughout.  The 50's style rocket and background were chosen for their simplicity and quirky designs, which I felt were more playful and friendly which would help to balance with the strangeness of the aliens.
The cards displayed in the snap games were borrowed from stock photo searches on google, while all other elements were original designs for the game.


No comments: