Essentially the character will be in udk, so the important part here is to make sure the unwrapping works and there are no bits going skewy on the mesh. There didn't appear to be but as I said, it's a first draft and will need more editing before it matches the original concept exactly.
Still, for a first attempt at animating like this in 3ds Max, I am well chuffed. The joy of seeing your character rigged and actually move without the biped leaving the mesh behind...well its a very proud moment to say the least. :)
and here's another :) :